![]() The in-match pacing was a huge killer too as everything was slowed down to an absurd degree. That area being greatly downplayed both last year and this year means that particular part went down to only four standing moves instead of 16 – and made it harder to craft intricate future-proof movesets for most wrestlers last year. Anyone wanting to have a match with a lot of different moves available to them had the option thanks to over a dozen new moveset slots being added with the limb targeting system. ![]() Whether you wanted a counter-heavy AJ Styles or Kazuchika Okada match, or something with a super-fast pace like a Young Bucks match, you could. ![]() While wonky collision detection made it tough for accurate lucha (and that remains an issue here), its smooth gameplay allowed for just about every other style to work. 2K14 got so many things right that it was nearly a perfect game in terms of replicating a wrestling match – and one in so many different styles. Last year’s WWE 2K15 game was a gigantic disappointment.
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